Sun ships it’s 100,000,000th JavaFX runtime
Sun’s CEO, Jonathan Schwartz, has announced that Sun has just shipped it’s 100,000,000th copy of the JavaFX runtime. This also coincides with the launch of the JavaFX Mobile platform.
SunSun’s CEO, Jonathan Schwartz, has announced that Sun has just shipped it’s 100,000,000th copy of the JavaFX runtime. This also coincides with the launch of the JavaFX Mobile platform.
Sun has launched JavaFX Mobile together with the JavaFX SDK 1.1. NetBeans has also made available JavaFX 1.1 support for the current NetBeans 6.5 IDE. Support for the JavaFX platform is available for several cell phones from different manufacturers.
With Nokia already owning about 48% of the Symbian company, they have made an offer to buyout the other owners (Sony Ericsson, Samsung and others). This is in addition to its recent buying spree — they just bought a Social Network startup called Plazes.
This June, Sun Tech Days will be in Manila (Philippines). The tracks are pretty interesting so if you happen to be in Manila and you’re a Java developer, you might want to register for the event. For the mobile Java developers, there’s Java ME: Extreme GUI Makeover for Mobile Phones session.
With the recent release of the software development kit (SDK) for the Apple iPhone, Sun has announced it’s plan to come up with a Java virtual machine (JVM) for the iPhone.
Coming back from a vacation got me swamped with emails that I have to read (probably for next few days!). Anyway looks like the Sun Tech Days has started in Sydney (March 4-6) and hope you guys are having a great time. Hope you can write something about it later specially the session about Java ME: Extreme GUI Makeover for Mobile Phones.
Would just like to remind everyone (especially guys in India
) that the Sun Tech Days in India is just around the corner so if you’re still haven’t registered for the event I suggest you register now.
Mobile Java development using the Eclipse IDE can be as easy as 1-2-3. Simply follow some basic setup steps and you’ll be up and running and ready to develop your “killer” mobile game or application in no time at all.